The Avatar Palace Museum

Avatar Palace,
through the years.

A prop bag full of possibilities. A favourite room. A name you hoped to see again. Follow Avatar Palace’s story through the things we shared, the software we used, and the pieces we’re keeping for the next visitor.

Avatar Palace · community & software

From prop bags
to a living collection.

These dated moments give us a way into the story: sharing a look, helping someone use a different client, keeping an address, and bringing the memories together.

Our dated trail starts here in 2013; Avatar Palace’s founding date is still unconfirmed. These are selected records, with gaps between them.

  1. February

    A bundle to bring along.

    Surviving February records name avatarpalace.net. On 17 February, Avatar Palace sent a bundle of shunis with instructions for importing the props.

    A new look to try. A little help getting it into the room.

    Dated website & prop-sharing records ↓
  2. September–October

    New looks. Familiar faces.

    A September help request asks Avatar Palace how to move animated avatars from Palace32 to PalaceChat. An October message from Avatar Palace announces new shunis and Halloween avatars.

    The tools could change. You still wanted to bring your favourite look.

    Dated conversion request & avatar announcement ↓
  3. 20 November

    An address to find us.

    A PalaceWorld approval notice identifies Avatar Palace’s server at avatarpalace.net:9998. It records ElitePalaces’ verification of the server owner and invites setup of bots or prop rooms.

    Behind a server address: somewhere to go, and people to look for.

    Dated PalaceWorld notice ↓
  4. August

    Bring the quests back.

    Josef organised a petition to bring back the bot quests. Its update dated 7 August 2018 announced their planned return and thanked the community for supporting the effort.

    Something worth gathering for was worth asking for.

    Read the petition ↗
  5. September

    Keeping the story in reach.

    Avatar Palace now has a public museum for its surviving records and remembered rooms. The Time Machine restoration and a new Avatar Palace client are still private work in progress.

    Come back for a memory. Stay to help fill in a missing piece.

    Current museum & project status ↓

Avatar Palace · room history

So many places
from one doorway.

Prop Rooms. Chat Zones. Games. Take Av Rooms. The classic gate made the room itself a map of places to go. A favourite game, a familiar name, a place you knew how to find.

A copy of its background survives in the Avatar Palace Time Machine collection. Its creator and original date are not established in the accompanying record.

Avatar PalaceRoom directory

Where did you go first?

  • Palace Links
  • Custom Shops
  • Prop Rooms
  • Drop Zones
  • Help Links
  • Games
  • Chat Zones
  • Edit Rooms
  • Lockables
  • Take Av Rooms

Labels transcribed from the recovered gate.

Tell us the route you remember →Keep this story in your collection →

Palace Chat · artwork by Nino

Some faces
you keep.

The collection’s owner credits Nino with making a rainbow of glossy smileys for Palace Chat, and kept them as a personal favourite.

That is a later chapter of Palace. The classic Palace32 faces have their own story below.

A favourite worth keeping.

Artist and intended client are identified by the collection’s owner. The original artwork date is unconfirmed.

Keep this story in your collection →

What changed · what still feels familiar

New windows.
Familiar habits.

The dates tell us when. The rooms, props, and people help explain why we keep looking back. Here’s what connects these moments for this museum.

Make a face your own.

Different clients brought different editing and import tools. The familiar habit is choosing a face or prop that says something about you.

Know your way around.

A recovered background can become a museum object. Its room names still give us a way to talk about games, hangouts, and the routes people remember.

Drop in. Say hello.

Today, the website and Discord sit alongside Palace. What we’re trying to keep is the ease of arriving, recognising a name, and finding a conversation.

What was Avatar Palace like for you?

A room name, a game, an approximate year, or the client you used can help connect a memory to the timeline. A favourite room is only half the story; the other half is who you found there.

The wider Palace story · background to Avatar Palace

The software
around the rooms.

Avatar Palace is one community in a much wider Palace history. The client—the program you open to visit—has its own story, beginning before the Avatar Palace records shown above.

A few stops in an overlapping history. Dates describe the evidence we have; they do not mark a single chain of replacements or Avatar Palace’s adoption dates.

  1. 1994–1995Prototype to public release

    The Palace

    A few smileys. A table. A beginning.

    Before Palace had public rooms, Jim Bumgardner pictured people meeting around card tables. This drawing accompanied his July 1994 proposal at Time Warner Interactive.

    In his later account, Jim describes turning the idea into an office-network demo, with room backgrounds by Damon Williams. To invite colleagues in, he left floppy disks at reception with smiley-face stickers. One early name was Sparky.

    The public beta followed in September–October 1995, with the official release that November. Those little faces were finding a much bigger room.

    Read Jim Bumgardner’s 2002 account ↗
    Colourful smileys gathered around two green card tables in the original Palace proposal illustration.
    Before the first public roomsJim Bumgardner · concept illustration · July 1994Displayed with permissionFrom Jim Bumgardner’s history collection ↗
  2. February 2000Version 3.5 readme

    Palace 3.5 / Palace32

    Your face. Your prop bag.
    Your corner of the room.

    The classic Windows client kept rooms, expressions, props, and sounds close at hand. Version 3.5’s notes describe better MIDI playback and fixes for prop editing and private whispers—the small things that help a room feel alive.

    Remember “Palace35” and “Palace32”? Our saved 3.5 installer contains a program named Palace32.exe. Those names belong together in this chapter.

  3. 2002–2008Surviving development records

    Phalanx

    Bring your prop bag along.

    Trying another client could mean bringing favourite things with you. Brainhouse Laboratories’ Phalanx included an import tool for Palace prop bags; its 2005 update also added conversion of saved avatars, bookmarks, and media.

    There was more to make, too. The client’s change log records 32-bit props and smileys in May 2004, alongside work on image editing, sound, and rooms. The preserved package also contains interface artwork for its prop editor.

    Inside the Phalanx archive ↓
  4. 2008–2011Archived clients & documentation

    Palace Chat

    A tab for every Palace.

    Palace Chat’s guide describes keeping several Palaces open in tabs, trading avatars, and saving favourite looks. Its toolbar put the room list, sounds, drawing tools, and prop bag within reach.

    Jameson Heesen, known as PaVVn, created the client. Saved copies of versions 3 and 4 carry 2008 file dates; ElitePalaces dates its acquisition to 2010. Nino’s smileys belong to this story too: artwork the collection’s owner loved enough to keep.

  5. TodayChecked September 2026

    The story keeps going.

    Newer clients still invite people to collect props, build rooms, and spend time together. These current project sites describe their own software and the people continuing the work.

    pchat.org

    PalaceChat v5

    Avatars, room creation, painting, and video are part of today’s feature list. The site credits Jameson Heesen as creator, ElitePalaces as owner, and Alexandra as version 5’s maintainer.

    Explore PalaceChat v5 ↗

    thepalace.app

    The Palace

    The Palace Restoration Project offers a client for Windows, macOS, and Linux, with prop editing, animation, and games among its room experiences.

    Explore The Palace project ↗

    The exact version history and code relationship between these projects remain open in our collection notes.

Classic Windows client

The classic
Palace32 faces.

A grin, a wink, a very surprised look. The Palace32 face picker brought expressions and colour swatches together in one tiny panel.

Two preserved images match resources inside the Palace32 program in our version 3.5 installer. Its readme is dated February 2000. The individual artist and original artwork date remain unconfirmed.

Small enough to remember.

The face picker measures 88 × 110 pixels; a single smiley measures 44 × 44 pixels.

Read the source trail →

Keep this story in your collection →

A foundation, not a finished archive

The record is still taking shape.

This selection centres Avatar Palace’s dated records, rooms, and remembered experiences, with the wider Palace software history and a permissioned concept illustration for context. Other historical images are not included in this release while display details are reviewed. A recovered file is evidence of a surviving copy, not proof of its original author, date, or reuse rights. Original artwork, recovered material, and reconstructions should each be named for what they are.

This is an independent Avatar Palace collection. No museum affiliation or endorsement is implied. Rights remain with their respective holders.

Sources for the Avatar Palace timeline

The dated entries use project records retained in the Avatar Palace collection. These public summaries omit private correspondence and account details. The short reflections describe the museum’s interpretation, not a measured account of everyone’s experience.

  1. 2013 · website and prop sharing. A 2 February service notice names www.avatarpalace.net. The sent “Shunis” message of 17 February includes 26-shunis.favs and instructions to import a prop bundle. These establish dated activity, not a founding date, domain purchase date, exact client version, or the artwork’s authorship. The filename is not a verified prop count.
  2. 2016 · clients and new looks. A 16 September support request describes converting animated Palace32 avatars to PalaceChat, including frame-order problems. Avatar Palace’s 3 October “New Avatars!” message announces shunis and Halloween avatars. Neither establishes a community-wide client switch or original authorship of every component.
  3. 2017 · server recognition. The 20 November “PalaceWorld: Avatar Palace is approved” notice records ElitePalaces’ verification of the owner of avatarpalace.net:9998 and invites bot or prop-room setup. It does not establish when the server began or that those features were subsequently configured.
  4. 2018 · community petition. The iPetitions page names Josef Andreacchi and dates its return announcement to 7 August 2018. Reviewed through indexed page text on 11 September 2026; direct retrieval was unavailable. The announcement does not independently verify when games resumed. Josef’s recollections and supplied screenshots add context; their capture dates remain unconfirmed.
  5. 2026 · preservation and present access. The public museum and the restoration, project-status, and entry pages document the current public and private work, checked 11 September 2026. Today’s stated aims do not prove continuous activity across gaps in the archive.

The recovered gate and Nino’s smileys remain outside the dated sequence because their original dates are unconfirmed. Early project proposals are not treated as released features. Contributions can help establish missing dates and client transitions.

Sources for the software story

Names and dates come from the surviving packages, the people who made the software, and the projects’ own sites. Package timestamps describe the copy we have; they do not establish a first release.

  1. The beginning. Jim Bumgardner’s 2002 account of Palace’s development describes the 1994 prototype and 1995 beta and official release. His history collection dates the proposal illustration to July 1994. It is concept artwork, not a screenshot.
  2. Classic Windows. The saved palace35.zip contains PalaceUserWin.exe. Its bundled README.TXT identifies version 3.5 and is dated February 2000; its PALACE32.EXE reports version 3.5.0.211. The two catalogued GIFs match the program’s embedded FACEDIB and FACEPICT resources byte for byte. The separate Palace32-win-400 folder contains build 3.5.0.194, so its folder name does not establish version 4.0. A bundled tutorial screenshot survives; its capture date is unstated. Checksums establish the extracted files’ integrity, not an independently authenticated publisher signature or the artwork’s first appearance.
  3. Phalanx. The phalanx_readme.txt inside Phalanx4Full.exe credits Brainhouse Laboratories and includes dated entries from 20 August 2002 through 18 April 2007; the initial-release entry is undated. Version 3.3.0.0 PR3, dated 24 May 2004, records 32-bit prop and smiley support. The Import Wizard readme documents prop conversion from 2003 and adds macro, bookmark, and media conversion on 1 June 2005, with updates through September 2008. The preserved prop-editor skin comes from the preserved PhalanxBetaUpdate5.7.50.exe. A full screenshot of a running client remains a gap in this exhibit.
  4. Palace Chat. The saved Mac packages identify versions 3.0.47 and 4.0.06 and creator Jameson Heesen; their entries carry October and December 2008 timestamps respectively. Those are archive dates, not first release dates. The basics guide, last edited 27 February 2011, describes tabs, avatar exchange, and the toolbar. Its interface image record dates the upload to 23 September 2010 by Psycrow; it does not establish the capture date or exact client version. The project documentation identifies Heesen as PaVVn. ElitePalaces’ own history dates its acquisition to 2010.
  5. Present-day projects. PalaceChat v5 supplies its own credits. The Palace identifies The Palace Restoration Project, and its client page lists Windows, macOS, and Linux. Checked 11 September 2026. This timeline does not claim a verified code lineage between these projects.
  6. Nino’s artwork. The collection’s owner identified Nino as the artist, Palace Chat as the intended client, and the sheet as a personal favourite on 11 September 2026. The surviving copy was found at resources/app/img/smileys.png in an archived Palace client folder. Its artwork date is unconfirmed.